Tuesday, 15 May 2012

SolarFarm

Last week we were asked to design an app/website/interactive PDF. Something digital a user could interact with basically. This was the first app I designed which I briefly explained in the previous entry. It's called SolarFarm because the idea is you pay for the game, say £5. There would be 50 levels and when you pass each level, 10p is sent to a solar charity. I made a 20 second animation in After Effects demonstrating how it works on an ipad.

The game lasts for a minute (sped up real time) in which time you are to look after the farmer's field by allowing as much solar energy to reach the crops as possible. This involves moving clouds out the way including pollution clouds (purple) which produce acid rain and destroy the grass where it lands. The yellow circles are sort of a 'solar booster' and you've to catch them to make the grass grow faster.


I made a website for the app too (homepage below). This is where you can find a link to Solar Aid, the charity, the app store and a link to another page where the demo video plays.The name could instead be called SolarGrow.



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