Tuesday 15 May 2012

SolarHouse

This is a design for a game called SolarHouse. It's pretty much the same idea as SolarFarm from earlier but instead you have to allow as much solar energy to reach your solar panels as opposed to the grass. Every 5 levels, an appliance will be added to the house such as a light, shower or microwave. The elements such as the bombs are purely for the sake of the game to show how sensitive the panels are. In this case, you can repair them three times i.e. three bombs, but after that it's game over. All the aesthetics are rough, it's mainly the idea I was trying to show.

An ongoing thought throughout this project is why anyone would want to watch or interact with anything digital. What makes energy interesting? What makes solar energy interesting? The reason for the game is to generate awareness to a wide audience about how much energy they use. The idea that the more they use, the more energy is being consumed and if the power is not provided by a clean energy, like solar, where is it coming from. The intention is not to make a 'Green' game, because of course just using the app to play the game uses energy and there are the term is overused by brands selling themselves as 'eco'. A question I was asked when I presented this to the class is when would be use it? Anywhere by any one, as anyone would play a game; on the way to work, during a break etc.






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